About Me
I’m a mechanical engineering student who does game development as a hobby. When I started trying to implement VFX in my games, I discovered the wonderful world of shaders. I really enjoyed seeing how these beautiful combinations of computer graphics and math could be used to create grass, oceans, waving tree leaves, explosions, grass, clouds, terrain, grass, did I mention grass?
When I first started working on shaders, I struggled to find resources to learn about them, which is why I started making an effort to make shader knowledge more accessible. This website is a part of that effort.
Here’s a rough overview of the languages I know and how well I know them:
Shader Languages
GLSL
98%
HLSL
95%
Cg
90%
Programming Languages
C#
90%
Python
99%
GDScript
100%
If you’d like to learn more about video game shaders, please do take a look at my YouTube Channel or my written tutorials, or if you’d like to see some of the stuff I’ve made, take a look at my projects