Bean of the Wild!

I was one of the main contributors to the fan-made “Bean of the Wild” project in Godot.

Our aim was to see how much of Breath of the Wild’s game mechanics and VFX could be recreated within the Godot Game Engine.

My work on the project and development process was documented in two YouTube videos I published on my channel. They are linked in the devlogs section.

Legalities

Of course, “Breath of the Wild” remains a copyrighted work from Nintendo, and the “Legend of Zelda” franchise is trademarked, which is why this project can never be publicly distributed or open-sourced.

Nintendo is the original copyright holder, and therefore has the legal right to shutdown the project if open-sourced. The project cannot be open-sourced as it is not critical or commentative of the game, and cannot be protect by fair use (Stim, 2021).

The purpose of this project is not to modify and redistribute a fan-game of Breath of the Wild, but instead a personal, private learning experience for game mechanics and VFX.

Almost all assets and code from the project are my own work with the exceptions of:

  • Music
  • SFX
  • Weapon Models

Devlogs

These videos document my side of the development process for “Bean of the Wild”

References

Stim, R. (2021, November 25). What Is Fair Use?. Stanford Copyright and Fair Use Center. https://fairuse.stanford.edu/overview/fair-use/what-is-fair-use/