Portfolio

Bean of the Wild!

A 2-year personal exercise of trying to recreate the game mechanics and VFX of Breath of the Wild in Godot

Raytracing with Compute Shaders!

I was so excited to see compute shaders come to Godot 4! Shortly after the release of Godot 4 beta 1, I hopped right into experimenting with compute shaders and decided to try and create a simple raytracer!