Computational Graphics and Scientific Simulation
Book Information
Table of Contents
Part 1: The basics
1. What are Shaders?
2. The GPU Design
Part 2: Realtime rendering
3. The Rendering Equation
4. Solving the Rendering Equation
5. Rasterization
Part 6: Gpu fluids
6. Navier-Stokes Equations and FDM
7. High-Level Solution Overview
8. Helmholtz-Hodge Decomposition
9. Jos Stam Advection Scheme
10. Viscous Diffusion (and Poisson Equations)
References
Book Outline
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Computational Graphics and Scientific Simulation
Book
Contents
Table of Contents
Book Information
Part 1: The basics
Chapter 1.
What are Shaders?
Chapter 2.
The GPU Design
Part 2: Realtime rendering
Chapter 3.
The Rendering Equation
Chapter 4.
Solving the Rendering Equation
Chapter 5.
Rasterization
Part 6: Gpu fluids
Chapter 6.
Navier-Stokes Equations and FDM
Chapter 7.
High-Level Solution Overview
Chapter 8.
Helmholtz-Hodge Decomposition
Chapter 9.
Jos Stam Advection Scheme
Chapter 10.
Viscous Diffusion (and Poisson Equations)
References
Next: The basics › Chapter 1.
What are Shaders?
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Book Information