The Shader Compendium
Book Information
Table of Contents
Part 1: The basics
1. What are Shaders?
2. The GPU Design
Part 2: Realtime rendering
3. The Rendering Equation
4. Solving the Rendering Equation
5. Rasterization
Part 6: Gpu fluids
6. Navier-Stokes Equations and FDM
7. High-Level Solution Overview
8. Helmholtz-Hodge Decomposition
9. Jos Stam Advection Scheme
References
Book Outline
Star on GitHub
Shader Compendium
Book
Contents
Table of Contents
Book Information
Part 1: The basics
Chapter 1.
What are Shaders?
Chapter 2.
The GPU Design
Part 2: Realtime rendering
Chapter 3.
The Rendering Equation
Chapter 4.
Solving the Rendering Equation
Chapter 5.
Rasterization
Part 6: Gpu fluids
Chapter 6.
Navier-Stokes Equations and FDM
Chapter 7.
High-Level Solution Overview
Chapter 8.
Helmholtz-Hodge Decomposition
Chapter 9.
Jos Stam Advection Scheme
References
Next: The basics › Chapter 1.
What are Shaders?
Previous:
Book Information