Computational Graphics and Scientific Simulation
Book Information
Table of Contents
Part 1: The basics
1. What are Shaders?
2. The GPU Design
Part 2: Realtime rendering
3. The Rendering Equation
4. Solving the Rendering Equation
5. Rasterization
Part 6: Gpu fluids
6. Navier-Stokes Equations and FDM
7. High-Level Solution Overview
8. Helmholtz-Hodge Decomposition
9. Jos Stam Advection Scheme
10. Viscous Diffusion (and Poisson Equations)
References
Book Outline
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Computational Graphics and Scientific Simulation
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