The Shader Compendium
Book Information
Table of Contents
Part 1: The basics
1. What are Shaders?
2. The GPU Design
Part 2: Realtime rendering
3. The Rendering Equation
4. Solving the Rendering Equation
5. Rasterization
Part 6: Gpu fluids
6. Navier-Stokes Equations and FDM
7. High-Level Solution Overview
8. Helmholtz-Hodge Decomposition
9. Jos Stam Advection Scheme
References
Book Outline
Star on GitHub
Shader Compendium
The Shader Compendium
A collection of articles to help you better understand the world of shaders